instructions

spr_lap2
8279
8284
8274
8270
8276
8269
8275
8285
size 164 177
margin 19 147 175 3
origin 82 88
3 1 fpgf
spr_lap2noise
8292
8287
8283
8326
8354
8482
8352
8327
size 164 177
margin 21 150 147 5
origin 82 88
3 1 fpgf

lap2visual_Create_0
y = (-sprite_height)
down = 1
movespeed = 2
image_speed = 0.34999999999999998
depth = -100
fmod_event_one_shot("event:/sfx/misc/lap2start")

lap2visual_Step_0
if obj_player1.ispeppino
    sprite_index = spr_lap2
else
    sprite_index = spr_lap2noise
if down
{
    var ty = 90
    y = Approach(y, ty, movespeed)
    if ((y >= ty) && (alarm[0] == -1))
        alarm[0] = 80
}
else
{
    ty = (-sprite_height)
    y = Approach(y, ty, movespeed)
    if ((y <= ty))
        instance_destroy()
}
x = (obj_screensizer.actual_width / 2)

lap2visual_Draw_64
shader_set(global.Pal_Shader)
pattern_set(global.Base_Pattern_Color, sprite_index, image_index, image_xscale, image_yscale, global.palettetexture)
pal_swap_set(obj_player1.spr_palette, obj_player1.paletteselect, 0)
draw_self()
pattern_reset()
shader_reset()
