	      (FNaFB3)
	  SALVAGE
	      LOCATION
	         RANDOMIZER
	Community Fix Edition

Original mod by GracedByNobody
Fixes and adjustments by Clone Fighter


<\ INSTALLATION (MANUAL) />
Requires version 1.1.4 of the game. Check on the bottom right of your title screen.
Use xdelta UI and/or DeltaPatcher to apply the patch onto the base game's data.win file.


<\ CHANGELOG />

# SALVAGING #
- The Classics and Nightmares have been given their own sprites! Finally!
	* Sprites courtesy of Tharamar33!
	* No overlap with the Find Fredbear microgame - in fact, a few of them are thrown into its Level 1 variant.
- Fixed the behavior of Randomize Scrap Animatronics:
	* Scraps now always record based on the night number, and fill the first slot.
	* Freddy is now never a scrap outside of the scrap's spot.
	* Previous scraps may no longer appear in a future location.
- Fixed Scrap Baby's and Molten Freddy's sprites being swapped if Randomize Scrap Animatronics is off.
- The animatronics' focus heights now properly account for anything they may be standing on top of.
- On difficulties lower than Lunatic, BB is now randomized based on Randomize Starting Animatronics rather than EX Mode.
	* Additionally, fixed custom guards with a custom Night 1 post-night cutscene completely nullifying that.
- Fixed Backdoor Trading. Hopefully. Please yell at me if it isn't fixed yet.

# NIGHT SHIFTS #
- AI levels throughout the nights have been completely rewritten! They now increase based on the night's time.
	* Hopefully nothing is broken.
- Fixed Foxy's anti-cheese. No more easy way outta using the cams now, especially if Foxy's at 0 AI.
- Fixed LolzHax being able to seemingly decide to summon Salvage... during Salvage's own boss fight.
	* This would do nothing in the game. Still, wild.
- Fixed Nightmare raising the temperature after CLEARING (Golden) Fredsweeper.
	* Nightmare now punishes you immediately once you click on a Freddle instead.
- Nightmare Chica now properly handles mid-night activation (Head Start).
- Custom Night should now no longer carry over AI levels for the Nightmares.

# DIALOGUE #
- Psychic Friend Fredbear's dialogue now progresses with the nights again!
- Upgrade Cadet asks whether or not you want stuff explained on Night 1 and only on Night 1 now.
- Other small adjustments to the dialogue regarding salvaging stuff.
- Removed Psycho Foe Fredbear.

# EXTRA #
- New text in the title screen, credits and run results. You'll never confuse the data.wins again!


<\ FURTHER CHANGELOG />

# CALM THE APPLE DOWN #
- Lolbit should no longer try to set themself to 53 AI on Night 2.
	* I do NOT know how I did not catch that initially. Lmao.

# SCRAP FIX JR. #
- Quota should now properly be accounted for if the scrap is to be taken last.
	* Thanking Scratcher from the FB3GB community discord for this one. See, this is why things should go through testing!
- ACTUALLY fixed Scrap Baby and Molten Freddy's sprites being swapped if Randomize Scraps was off.
	* Why is the same mistake done twice.
- Added an extra line to taunt you for not taking the scrap when they count for the quota.
	* "Ha-ha, look who needs to reset the entire location!" - Rodney Redbird probably
- Added dialogue (and catchphrase voice clip) to Springtrap and Lefty.
	* Just in case you do randomize them, so it doesn't cut immediately to "Salvage this animatronic?"
	* As a side effect, this DOES still happen for if they're in the scrap spots.

# CABINET CHAOS #
- NEW FEATURE: Randomize Arcade Cabinets!
	* If enabled, each location can now feature an entirely random Minigame in its cabinet.
	* The usual 5, Fredsweeper, Air Adventure, Cupcake Clicker, Mangle Tangle Mania and Golden Fredsweeper are in the pool. Be thankful that I have no idea how to handle Scott's Slots.
	* FUN FACT: the game actually had hi-scores written down already for both Fredsweepers and MTM! I added new ones for Air Adventure and Cupcake Clicker.
- (!) Cupcake Clicker now resets properly.
- Fixed Toy Chica's accomodation for Mr. Hippo.
- Salvage now summons the Scraps if Scrap Animatronics Count For Quota is enabled.
	* Used to be he'd just re-summon the latest stuff.
- Adjusted the Nightmares' behavior:
	* Nightmare Freddy can no longer spawn Freddles on the side Nightmarionne's about to attack.
	* If all Freddles are successfully cleared, Nightmare Freddy rewards you with a token. (Affected by Bear Change)
	* Freddles no longer make the "eep!" sound when hiding away to latch onto you.
	* Nightmare Bonnie can no longer be flashed through the door. (It will NOT stop him, though!)
		* (!) Nightmare Bonnie can be flashed through Laser Doors, though!
	* Nightmare Bonnie and Nightmarionne can no longer attack at the same time. (One will stall the other out)
- The Whole Fricking Logo is in the game now instead of a string in various places.